Mark
Amerika
LIFE STYLE PRACTICE
What
does it mean to be a net artist? Is it a life? A style? A practice? One way to
think about the growing con/fusion of net art and net lit is as a continually
emergent dialogue. You see someone’s web site in Brazil and send them an
email from a vacation spot in Hawaii telling them how much you admire their
work -- and a dialogue is born. This dialogue branches into more emails, web
sites, symposiums and exhibitions. Soon, you have an instantaneously delivered
multi-linear thread of narrative-potential being practiced as a form of social
networking. Is this the story? Is it conceptual? Literary? Performative? What happens when the conversants agree
to let the dialogues go public? Is this an activist recording or archiving of
an ultra-contemporary art scene that defies categorization? Who owns it? Who
buys it? Perhaps it's a kind of creative mindshare.
I
email Eugene Thacker because I am interested in what he is doing. I ask him if
would like to engage in a net.dialogue, somewhere between net.lit and net.art
but without all of the didactic propaganda associated with both of those terms.
He writes back from New York saying he's game and so we start sending emails
back and forth and soon I put the data into an automated editing environment I
call "Mark Amerika's Brain While It Listens to MP3 Jukebox Recordings and
Interacts With Whatever Software He Happens To Have Opened Up On His Screen."
I have a shorter name for that
environment but I forgot it.
It
must be the Attention-Deficiency Disorder thing. Or maybe it's willed
self-erasure.
If
you can't remember what you thought, is there ever really an Historical-You
worth considering?
Why write?
To encode?
To better re-present?
But then again, why re-present yourself
as writing?
To let the language speak itself?
How strange.
But what IS language on the net?
What is writing?
Is it Seeing-Form?
I
ask Thacker a question. He answers, but leaves a lot of blank space left to be
filled. That is, he asks a return question. The story continues...
Net.Dialogue
#1:
WYSIWYG SUBJECTS
(with
Mark Amerika and Eugene Thacker)
"I'm
an eye. A mechanical eye. I, the machine, show you a world the way only I can
see it. I free myself for today and forever from human immobility. I'm in
constant movement...[f]reed from the boundaries of time and space, I
co-ordinate any and all points of the universe, wherever I want them to be. My
way leads to a fresh perception of the world. Thus I explain in a new way the
world unknown to you." Dziga Vertov
MA:
OK, let's start net.dialogue. Are sites like jennicam and amandacam works of
pure performance art or are they more like Reality TV? Sometimes I wonder if
net art isn't becoming more like Temptation Island. What's your take?
ET:
That's a tough one; then again webcams are being more and more self-conscious
(were they ever naive, were they ever "pure"?), and RealTV is
becoming performance, literally, like extreme sports - XTV. It's also hard to
get out of the highly self-reflexive paranoia of performativity: are you
performing because a camera is on you (technical performativity) or are you
performing because "life" is not without degrees of performativity?
MA:
Yes, its both/and. And that's the rub. I particularly like your reference to
extreme sports and XTV. This is what a contemporary writing-cum-Internet art
practice is becoming. Extreme writing. It's not just a job, it's an adventure
(and doesn't it make your mouth water just thinking about it?).
But what about the web-glams?
ET:
I tend to approach the cam-girls (or cam-grrrls?) thru their differences:
-
Jennicam represents the voyeuristic fascination w/ the banality of everyday
life. The gen-x, white, middleclass American everywoman.
-
Amandacam seems like an amateur porn star who is acting like Jennicam, and just
by coincidence, happens to be naked more often. No, you say to yourself, it's
_not_ porn, she's just hangin' out at home.
-
Anacam is the twenty-something hip art student who is very self-aware of being
"on show" at all times. Anacam could never attain the sublime
banality of Jennicam. But then Jennicam could never generate the psychedelic
dream-world of Anacam.
The
questions that surrounded a lot of 60s performance art (life/art boundaries)
haven't gone away, but they seem different now w/ new media. To me the
contextualization of actions/events by a given technology makes a lot of
difference - medial enframing (which is different from medical enflaming). The
tech doesn't determine everything, but it does add particular constraints,
depending on how the media is being used or mis-used.
Given
that, it seems like the webcams are based on a surveillance model. RealTV,
despite it's self-promotion, is still based on the syndicated TV program --
commercials, time-slots, censorship, major editing, etc - wow, it's amazing how
much life is like a sitcom etc... When you're on webcam you're under
surveillance, 24/7, and, like the panopticon, you're seen but can't see who's
seeing you; and, unlike TV, there is often interaction - chat rooms, email
exchanges, webcam diaries, etc. RealTV could only operate as true surveillance
if you were one of the tech people in the camera room at Big Brother or
RealWorld.
The
"real" for webcams is documentation-real. Visioning every nook and
cranny (of the body as well as house), detailing every day's events, accounting
for absences from the webcam, archiving photos, etc. The "real" for
RealTV is experience-real. Like an unscripted sitcom/drama/soap with amateur
actors that can't improvise. The enframing is the setting up of a condition
(house or island) & see what happens, lab-rat style.
Webcams are to anthropology what RealTV
is to behaviorism.
I
seem to have lost voyeurism in all this - the one single point of consensus on
webcams or RealTV is that everyone knows you're being watched; there's no
voyeurism in media anymore?
MA:
Right; it's not really Candid Camera anymore. Maybe it's more like Candide
Camera or, tip of the hat to the late great Terry Southern, Candy Camera. The
voyage takes more precedence over the voyeur. Web journeymen (journeywomen) searching for "lost
aura." I mean, it feels like we really are on the verge of relocating
Benjamin's "lost aura," except instead of seeing it return in the
form of a unique object d'art, it's now become a more celebrated network
identity, one that is constantly in flux, so that when the Floating Web Cam Eye
captures you in its lens, you feel the need to "creatively exhibit"
yourself, to instantaneously de-mystify yourself, even though you know that
this is really not yourself at all, can never be yourself, because that's just
not you. You are always someone
else.
A
network of performing orifice-cams would, I think, further prove the point. If
you took a camera inside one of your orifices, one of your lower orifices, and
kept it beaming over the web 24 hours a day while giving your viewers a
supplementary diary that metaphorically transmitted a new media language that
essentially turned the orifice-cam into a laxative, what would that do to our
concept of streaming media?
ET:
Now that's really intriguing - not just the many orifice cams that are
available via any mainstream porn site, but a _network_ of orifice cams that
are _streaming_ live 24/7. Um, this definitely seems like a job for wireless
web, but aside from that, it would push the process of
mediation
to its extreme, which is seeing the most secret part of a body, while at the
same time rendering that depth a surface.
A
common trope during the rise of anatomical dissection during the 16th century was
the Latin saying "Know Thyself" (literally, inside and out). The
fascination with the public anatomy theaters was this doubled auto-voyeurism:
during a public dissection, you were seeing what your
insides
looked like, but at the same time it obviously wasn't you down there, splayed
open, on the dissection table. Webcams are an anatomy of net.subjectivity; the
creative exhibitionism acts by variously reflecting, diffracting, distorting,
maybe saying much more about the context of networked surveillance of voyeurs,
than about Jenni, Amanda, Ana, or the numerous other webcam personalities.
Which
brings us back to your title - WYSIWYG Subjects. In a way the whole phenomena
of webcams is about the topography of the subject (interior/exterior; inner
space/outer space) constantly grappling with new technologies that mediate that
subject. In Foucault's terms, these are technologies that "subject"
subjects - they corporeally pose challenges to subjectivity and subject
formation, and they do so via the stuff of the medium itself. You're a person,
you've got a body, and you want to share it with everyone - not just represent
it to everyone, but you want to stretch the membrane of its thickness via a DSL
line. That, it seems, is the crux of the many ambiguities of net-subjectivity:
embodiment.
Streaming_OrificeCam.net
would be a way to experiment with the changes which embodied subjectivity are
undergoing, as its slides through new media like webcams. Now, in one sense the
goal of any medium is to be so perfect that it's invisible - that orifice is so
real I could touch
it...
On the other hand, the very definition of a medium is that it provides a buffer
between two points, or that it "translates" - this webcam stream sure
is pixellated... What is produced in the space between these two poles? Can you
get visceral data, dripping data? What might tactility mean for
net.subjectivity?
2
I
get an email from Adrian Miles who is (for the time being) at his home base in
Melbourne, Australia. I forget where I am when I get it (I'm online, that's for
sure). He says he has recently seen my dialogue with Thacker on Rhizome
Internet. The opening quote must have caught his eye. That’s because he
is a kind of Vertovian Vog-Meister on the net. That is, he is an artist with a
mac and a modem, and is actively creating Vogs, video logs.
I
want to hear more about Vogs and invite him into net.dialogue.2 and he accepts.
Soon we are communicating more story-data...
Net.Dialogue #2
Postcinematic
Writing
(with
Mark Amerika and Adrian Miles)
MA:
Let's talk about the vog; as the vog manifesto says:
"9. a vog is dziga vertov with a mac and a
modem"
Could you elaborate?
AM: "I the machine show you the
world as only I can see it." Vertov, 1923.
Of
all the Russian montage directors Vertov is in many ways the most fascinating.
This is partly because of his interest in documentary and reportage, though its
mainly because his work is oddly prescient. For instance in 1923 he wrote:
"With
the speed of international communications and the lightning dispatch of filmed
material the *Cine-Gazette* ought to be a 'survey of the world every few
hours'. It is not. We must face up to this. The *Cine-Pravda* is a car on a
leash, an aeroplane beneath a ceiling: it cannot be a *Cine-Gazette*."
This
is a description, first of all, of CNN, and then it is a description of
Internet based *production* and distribution - in 1923! As he says, the current
system is a car on a leash, an aeroplane beneath a ceiling. This is how I see
streaming media on the web right now, restrained by wanting to be just like TV.
MA: Yes, the web suffers from TV envy, but
then again, it's pre-TV. It's almost as though it were in its imaginary stage
of telecommunicational development. Vertov saw that. The Kino-Eye as Writing
Machine. The Dream of Mosaic [GUI-stickiness]. Interfacing with the Processual
Mind as it "captures" screenal logic. In this regard, I think we
should mention Tesla as well, since he anticipated the libratory potential of
transforming the body into an apparatus of
network
conduction.
Not
to mention Vannevar Bush and his "As We may Think" essay published in
the Atlantic Monthly right after dropping the bombs in WW2. And then Ted Nelson
watching Douglas Engelbart fidget with a mouse and windows-based computer
screen having an epiphany, like watching Man land on the moon, and thinking --
hypertext. Click-click, say no more, say no more...and then, with
utopian-mystical vision [Xanadu?] conceptualizing what he soon called Literary
Machines.
AM:
The epiphany for me was when I first saw Storyspace in 91 or 92, those spaces
and link lines made *perfect* and *transparent* sense to me. It was on a mac
and I knew that quicktime would work in there. I was a junior academic in
cinema studies interested in computers and how and why I would write like this
was obvious. Ever since then I've been thinking and writing with links. Links
are what I write with and for me they're just like film edits. Made of the same
stuff. When I write I get lost in these possibilities, the futures that present
themselves while writing, in writing, through writing. It is this
being-like-film that is the process I explore. Any edges you write are
arbitrary, contingent, sometimes accidental. The key is to locate a vision, to
find a videcriture that is this writing. The web just ups the ante for the
process as model.
MA:
Right, I use the web to capture the work-in-process, to remix my ongoing
ungoing filmtext experience... which brings us back to Vertov and streaming in
real-time theory and cultural production...
AM:
Vertov wrote lots of things that today, when transcribed to our use of
streaming media, seem to be very relevant. His criticism of cinema as stories
with illustrations seems largely what most people do when they think of 'video
on the web'.
He writes
slogans and manifestos that let me think of him as posthuman. He makes no
distinction between camera and person, machine and individual. It's a machinic
vision and the role of the film maker in Vertov's kingdom is to learn how to
listen to the machine - to write (see) with and for the machine, to not subject
the machine to the individual. This is my experience of writing hypertext
hypertextually, and it's what I want to learn how to do with time based media.
To write *in* quicktime.
MA: To write *in* quicktime as a writing or
literary machine using kino-eye cinescripture to essentially code into being a
randomized filmtext environment that others can access by way of a P2P network
that sets into motion a utopian dreamworld of international culture. But I
digress...
What about your vogs?
AM:
All my vogs are made using pretty generic tools. A domestic quality miniDV
camera, a recent firewire equipped mac, and they're trying to find a way of
writing that works for most web users, most of the time, where word, sound,
moving image, etc., are not discrete entities outside of each others fields.
MA:
Hmmm. I guess I feel like that's how I work already. True, I have to emulate
the seamless shape-shifting that must take place in order to discretely pass
from one application to another, but in the end, my nerve-scales are
scintillating with raw (indigestible) desire and without even thinking about it
I lose myself in the process. This is what it means to be a network artist.
Finding yourself by losing yourself in the white-hot chemical decomposition of
cell.f in all its coded glory. Can you relate?
AM:
No. Though I probably could. :-) I've never thought of it as primarily
networked but about getting rid of this distinction between words and pictures.
For me writing hypertextually is always a postcinematic writing and while
pictures work differently to words their different networks (to steal your
terminology), or the differences in their networks, are erased. But it's one
thing to talk about that kind of writing and quite another thing to actually do
it. The vogs are an exploration in this direction. Instead of hypertext being
the medium, it's video, though I guess they are pretty much hypertexts in
quicktime - same questions, same problems.
A
part of the code is the network, so you're right. It is about making things
that more or less work now, with no really special requirements, with a small
palette of space, bandwidth, and time. It should always be about fragments,
parts, remixing. Scale is now relative to connection, not monumentality.
3
As
I'm communicating with Adrian (and scores of others), I get a book in the mail.
It's a new title by the UK novelist and music lover Jeff Noon. The book,
Cobralingus, brings into print what I have been trying to develop on computer,
with audio software, that is, it's an attempt to remix fictional source-data
into a kind of sound architecture or, for print, to create a cluster of effects
that can manipulate words and phraseology with relative ease and, consequently,
alter our perception of narrative space the way certain computer programs alter
sonic space.
I
send an email to him in the UK, he writes back and soon we both find out that
we are bringing our writing, our vocals, and our interest in contemporary
glitchy downbeat music, out into the public, performing narrative remixes of
our fictional stories AS we create them.
net.dialogue.3
is born.
net.dialogue.3
Dub
Fictions
(with
Mark Amerika and Jeff Noon)
Mark
Amerika: I'm really digging your new book, Cobralingus. The connection between
music (or sound) and writing is becoming really important again.
Jeff
Noon: Well, we did a great gig last night, to launch Cobralingus. Local DJ,
Req, gave me some great backing tracks. He's a good find. He's using twin
decks, and his scratching skills allow him to actually engage with, and react
to, what I'm doing. And the audience certainly appreciated it. I took them on a
journey through my work, exploring the idea of the prose remix, starting with
Vurt, a piece from Nymphomation, a few from Pixel, and from Needle. And then,
in the second set, we did the Cobralingus pieces, plus some passages from a
novel currently being written. Pretty heavy stuff, some of it, esp. to present
in a live setting. But the music helps a whole lot, I find. Req was mixing in
Coltrane, Laswell, Eno, Pierre Henry, The Meters. Great fun!
MA:
Absolutely. I just came back from a gig in Lucerne, Switzerland, a beautiful
town surrounded by the Alps. The festival was called Surf-Sample-Manipulate,
after a theory I've been developing over the last few years wherein the
writer-cum-netartist uses all the available data on the web as source material
to further inflect a narrative environment -- but one that is a kind of ongoing
ungoing pseudo-autobiographical work in progress. The incredible sound artist
Twine, who has three new releases coming out with Komplot, Bip-Hop and Hefty
Records, flew out there with me and we proceeded to do an improvisational
sound-writing performance. Basically what we did was hook up our laptops and a
few processors like a Virus and Sherman, etc., and began projecting both live
writing and live sounds, each influencing the other in a kind of real-time
narrative production.
JN:
I didn't realise we were moving in similar directions. This is great! I feel so
isolated, most of the time, in Britain. It's getting more than a bit bland and
deadly right now. Don't know if you've been following my stuff, but
Nymphomation introduced the dub fiction idea, with a reverse dub of Lewis
Carroll's Jabberwocky. I refined this technique, and made it more explicit, in
the Pixel Juice collection, in different ways on a number of the stories.
Needle in the Groove is the most realised work, a novel that contains its own
remix. I also did a CD with David Toop, based on texts and atmospheres from the
book. Cobralingus is a kind of weird solo album of a book. It pushes the
technique to the extremes, in a very experimental way.
MA: What musical influences were most
present while writing it out?
JN:
Cobralingus is more based on the glitchware stuff, mainly coming out of
Germany: Oval, Microstoria, Pole, Vladislav Delay, and the likes. Very
atmospheric, very abstract, murky, bleepy, broken. There was a big article on
the music and the software processes involved in the Wire 190/191 (double
issue). Worship the Glitch, it was called. Some of the techniques are quite
incredible, way beyond what I can do with words on paper. The Bouncing Ball
software, for instant, treats a musical signal as, quite literally, a bouncing ball
of noise. You can decide the weight of the ball, the height it is dropped at,
etc. Amazing stuff!
MA:
Right! And I'm just wondering how to take some of these ideas (techniques) and
use them to amplify these writerly effects in live performance. I found that
using the net, the WWW, was very helpful. So that in Lucerne, while we were
doing the live, improvisational sound-writing remix, I was also projecting my
laptop's wireless connection to the WWW and grabbing data off the network in
real-time and sampling what I needed from it right into the new story, remixing
as I wrote it, and then using the sounds to further distort the narrative's
generative meaning (or meaning-potential). You must feel something similar
performing Cobralingus with Req?
JN:
My main concern during a Cobralingus performance is to imbue the material with
emotion. People think, because of the way the book is set out, that machines
are involved in some way, in the creation. This couldn't be further from the
truth. Every single word, every moment, comes only from the exercise of my
imagination. I actually see the pieces in very personal terms, on two levels:
1. what the words, ideas, images mean to me in terms of personal
history/interests; and 2. a memory of what I was feeling at the exact moment of
creation. I think this last is the best clue; that Cobralingus records (and
magnifies) a natural creative process. So, during performance, I'm trying to
draw out these personal micro and macro histories. In the crudest terms, I try
to take the audience on a journey; a journey through the text, from sampled
input, through all the various filters along the signal path, until we reach
the output. I try to make that an adventure, an adventure of language. But you
can see the paradox that is set up; I'm using terms such as input/output,
signal path, filtering system, etc, in order to create something that is
incredibly personal. I like the paradox; but I know the presentation has
confused some people. At the Metamute talk I did with Robert Coover and Florian
Cramer, I felt that I'd alienated a certain part of the audience, simply by
admitting to such deep feelings, and that the work is being drawn from areas of
my own life, my psyche, my past, my emotions. My concern here, is that one of
the central tenets of post-modernism (that meaning lies not in
"depth", but on the surface) is getting in the way of proper
engagement with an artwork. Especially now that PoMo has entered its long,
over-protracted Rococo phase. I'm interested, most of all, is how the new
technologies
are going to effect a new kind of narrative.
MA:
Well, yeah, there was some head-scratching going on in Lucerne too. Now that
we're entering a kind of NoMo PoMo phase, I guess there's bound to be some
ruffled feathers. After the performance in Lucerne, people mostly wanted to
know if everything was really being improvised and if it really was a live net
connection. Yes and yes. Why not? Anyway, the confusion is a healthy response
because everyone is so keyed up on new techniques that when you see something
that is genuinely new, or at least unfamiliar, you immediately want to know How
Did You Do That? Like Cobralingus, for example...how did you that?
JN:
Re: Cobralingus technique: first question is the choice of initial input text.
This works best when its filled with imagery. So, Angela Carter, rather than
Jane Austen. Also, of course, I've tended to go for stuff out of copyright,
unless it's from the work of friends. Then, the choice of the first filter
gate. There are seventeen to choose from: decay, explode, find story, enhance,
play game, inject drug, randomise etc. Really, the Cobralingus device is an
improvisation machine; which filter gate will produce an interesting result?
And then, pushing the text through the gate. How this happens is entirely up to
the writer's imagination. Trial and error takes place; something emerges, and
is passed on, through another choice of gate. Some pieces make sense, some make
nonsense, and others are just way stations of random noise. The filters are
designed so that some break down the text (decay, explode etc), and some build
it back up (enhance, find story etc). The text is pushed through gate after
gate, travelling along a signal pathway. At some point, and this always
happens, something will jump out of the text at you, some phrase, image, theme
etc. This is taken as a clue as to where the text wants to go, and the writer
can then push the text towards this point. The emotional nature of the piece is
revealed. So, there are two broad phases: the initial exploration up to the
signifying detail, and then a more considered use of the filters, towards the
output text. I see this as revealing the ghost of the original text; that all
texts are haunted in some way, and the Cobralingus device is a technique for
conjuring up these ghosts.
4
The
dialogues must rest now because I am heavily involved in the development of
what is probably the first-ever internationally-exhibited retrospective of net
art. My work, covering the years 1993-2001, will be shown in Tokyo (and on the
WWW too, of course) under the title "Avant-Pop: The Stories of Mark
Amerika," at the ACA Media Arts Plaza. Everything is ready to go except
the web version of FILMTEXT, the third part of my new media trilogy (the first
part was GRAMMATRON, the second part was PHON:E:ME...will FILMTEXT signal the
end of my Digital Being...?).
But
the dialogues will not disappear just because I say they will. The emails keep
coming, they never stop. If I had accepted all of the generous invitations that
come in over summer, then the week of September 24th I would have been in
Germany, Brazil, Russia, Colorado, New York City and Japan.
I am
silly enough to call the airlines and see if I can do it. It’s a futile
exercise, I know, but I want to see what they (the travel agents) can come up
with.
Yes,
they say, I can do it all, sort of. It will cost $13,764 dollars for eight
total days spent in Boulder, New York City, Sao Paulo, Erfurt/Leipzig, Russia,
and then back to Boulder just in time to teach the death of net.art to my
hungry students who are just now finding out about nettime, Rhizome, the 2000
Whitney Biennial, etc.
Just
checking, I tell the agent. She knew I could not be serious, but in a strange
way, I was.
"Where is the AURA?"
This is the thought I have when I hang
up the phone with the travel agent.
A question.
Aura as tool?
Artist as aura?
Artist as tool?
Artist Plug-In?
How about: Plug-In Artist.
Questions with no sure answers, and
that’s for sure.
But
the initial query -- "Where is the AURA?" -- triggers another
dialogue that must be articulated to some degree, this time with my
avatar-Other, the very rich and seductive Abe Golam who always plays games with
my head.
Here
he was again, the Golam monster, post-Tokyo exhibition opening, demanding
"representation" – so, OK, net.dialogue.4.
net.dialogue.4
On
Being Retro In The Zeroes
Mark
Amerika with Abe Golam
"And
yet, and yet
. . . [d]enying temporal succession, denying the self, denying the astronomical
universe, are apparent desperations and secret consolations. Our destiny is not
frightful by being unreal; it is frightful because it is irreversible and
iron-clad. Time is the substance I am made of. Time is a river which sweeps me
along, but I am the river; it is a tiger which destroys me, but I am the tiger;
it is a fire which consumes me, but I am the fire."
Jorge Luis Borges, from "A New
Refutation of Time"
Mark
Amerika: Well, I just read that FEED and SUCK magazines have pretty much closed
up shop. That's very sad. I enjoyed both, especially circa 1996-99. So, who's
next? SALON?
Abe Golam: We should be so lucky.
MA: Not Rhizome?
AG: Hell no! And not Alt-X either,
right?
MA:
Right. In fact, there's quite a bit happening at Alt-X in the near future, all
of it pinned to our mission to our net art meets literary art meets conceptual
art curatorial vision. It's been
strange the last few years. Mostly we have had a "wait and see"
attitude.
AG: What's your "wait and see"
attitude?
MA:
Good question! We have been waiting for the dot.bomb to deploy itself so that
all of the air would pop out of the bubble, just like we predicted it would.
Now that we see our predictions coming true, we are simultaneously analyzing
what went wrong, how it relates to the net art economy, and why now looks like
a great time to not only launch a series of new projects at Alt-X, but reassess
the value of some of the major works of Internet art.
AG: So?
MA:
So, basically, we have been quietly designing our next projects: a new
ebook/Palm series of titles, a print on-demand series, an mp3 label, a
"Histories of Internet Art" web site built by university students and
participating net.artists to be used as a free resource for those interested in
what net.art was.
AG: Was?
MA:
Well, let's use "was" *for now*. Maybe we can come back to
"is" shortly, after yesterday's crash (to quote the Berlin Dadaists).
AG: OK. I'll ask again: what was it?
MA: What?
AG: Net art.
MA:
Well, that's what we're investigating. Actually, what we are finding out is
that we have come to a point in the history of Internet art practice where
researching its immediate past reveals wonderful ironies.
AG: Such as?
MA:
First of all, think of how many of the most notorious artists were so clever at
using the net to attract attention to their projects, to simultaneously exhibit
and publicize themselves. They were so good at this that within a few years of
launching their "initial public offerings," we now see major works of
net art exhibited in some of the biggest shows coming out of mainstream
institutions like the Whitney, SFMOMA, the Tate, etc. It almost makes video art
look as anachronistic as painting.
But
one of the ironies that has evolved is that, for the most part, the value of
this work has been underestimated by the artists themselves while being
under-MINED by the same mainstream institutions that are turning to I-art as
The Next Big Thing. Why do you suppose that is?
AG: It must have something to do with
the gallery scene.
MA:
True. Galleries really have no use for net art. STILL. But some of this work is
already a major part of art history (not just net art history), and the fact
that it bypassed the gallery scene is an indication of how net art is different
than the other media arts.
AG:
But there are artists who are starting to buckle under what they perceive as
"market pressures" and who are now using their net art as a kind of
marketing tool, a way to increase their visibility so that they can then try
and sell real objects that are somehow connected to their net practice! Is that
back-asswards or what?
MA:
Ah, yes, a digital print of a certificate or share in the fake net.art company,
a little scribbled doodad that shows "the thought process" the artist
went through while cognitively mapping the site, a mini-sculpture of the html
code embedded in concrete for $500.
Damn, pretty soon we'll have abstract expressionistic video art
paintings that attempt to successfully "represent" the net reality!
Like REAL artists! Everything will be REAL again!
AG: And commodifiable. Is that a word,
"commodifiable"?
MA:
Probably. I mean if you say it, then it's a word. Don't trust your Microsoft
spell-check.
AG:
So these real objects will once again bring AURA back to art products, yes?
This is a way to relocate the ever-elusive "lost aura" Benjamin was
writing about, right? The world will be safe again for art!
MA:
Listen, the world is always safe again for art. That's what happens with the
passage of time. Net art is now part of art history. This happened without its
early practitioners having even really fought for it. And yet it's something we
must deal with. I'm dealing with it.
AG: Really? How so?
MA:
First of all, I am doing what I have always done with my ongoing ungoing
life-practice: I am narrativizing it. You'll remember that with GRAMMATRON I
narrativized a near-future, net art culture that challenged the institutional
exhibition and publishing paradigms as they existed in 1993.
AG: And don't forget the love story --
there was a love story too -- full of hot sex!
MA:
Yes, well, I'm sure YOU liked that part the best. But there was more to it then
that. In HOLO-X, we explored 3-D immersion, webcam voyeurism, and interactive
eros.bots, narrativizing the "come-on" mentality that had struck
consumer culture with a vengeance.
AG: You mean with the dot.bomb economy.
MA:
Yes, the dot.caps as I prefer to call them. But that's all over now. And in
PHON:E:ME, particularly in the hyper:liner:notes, the fictionalized net artists
seriously investigate the entrepreneurial hustle they have so eagerly bought
into and take a deep look inside.
AG: And what do they find?
MA:
That their work as pioneers in the net art world is actually quite valuable.
That they can give it away for free and still increase the actual value of the
work. In fact, the more visible their name and their art works, the more
international shows they are in, the more media they generate, the more ANCIENT
their sites begin to look, the more AURA they begin to take on. And you know
what that means?
AG: What?
MA:
Aura = collectible. And for large-scale net art projects with tremendous
intellectual heft and worldwide popularity, that means big numbers.
AG:
OK! I'll buy that (figuratively,
that is -- I'm sure I can't afford them). How will you narrativize this new
phase of development in the history of net art, this historical looking-back
and re-evaluating?
MA:
Well, what better way to narrativize the history of net art than in a major
retrospective. And what better place than in Tokyo where techno-dreams still abound,
even though their economy continues to sputter along and never really got
caught up in the dot.bomb pyrotechnics.
AG: An Internet art retrospective?
MA: Yes. It's about time.
5
But
even as one retrospective ends, another is just beginning, this one entitled
"How To Be An Internet Artist" which will take place at the ICA
(Institute of Contemporary Art) in London sometime in November.
For
this retrospective, there is a new commission to create the first working
version of FILMTEXT. What is FILMTEXT? FILMTEXT is…
Is
it WYSIWYG subjectivity encoded in a post-cinematic writing environment with
dub fictions screaming across the network…?
I
went back to my second American home, Hawaii, to shoot video at the Haleakala
Crater over 10,000 feet above sea level on the island of Maui.
This
is what it looks like:
Once
inside the desert of the real, I started writing. Perfroming. Video capturing.
Singing. Dancing. Hiking. Fighting the elements.
Networking with the elements.
When
the 9-day shoot was over, I went back to Oahu, thirty minutes by plane, rented
a car, drove to the Windward coast and met my match in the Morning Brew Cafe.
We
both brought our books. I brought "Recording Conceptual Art," she
brought "Dada: Art and Anti-Art," and we had my most recent
net.dialogue – number 5.
net.dialogue.5
Hawaiian Net Art
(verbatim
transcript of a conversation between Mark Amerika and gallery owner Dee Kine at
the Morning Brew Cafe in Kailua, Oahu, and a joint review of "Recording
Conceptual Art," edited by Alexander Alberro and Patricia Norvell,
University of California Press, 2001)
Mark Amerika: What is Hawaiian Net Art?
Dee Kine: Well, you see, that's it,
that's the problem, you can't define it.
MA: You can't even try?
DK:
Sure, I mean, there are a few things you can say about it right off the bat:
first, it has nothing to do with the net. I mean, there is no email part about
it. No World Wide Web. No telnet even.
MA:
But we have access to all of those things right here! In the Morning Brew Cafe!
DK:
Yes, but that's access, and access is only one part of the equation. I wouldn't
call that haole over there, sitting in her thong-bikini with a Hard Rock Cafe
t-shirt on, sending email to her sorority sisters in Cancun, a net artist.
Certainly not a Hawaiian net artist!
MA: So it's native.
DK:
No, not really, I mean, yes, it could have the quality of being native. There
could be a net artist who was born and raised in Hawaii, who comes from a long
line of native Pacific Islanders, and who just happens to be great at Photoshop
or something.
MA:
Ah, but if only it were as simple as being good at Photoshop. Net art is in the
mind, Dee. The hypertext transfer protocol. Conceptual art as globally
distributed mindshare. But that's another story, another dialogue. Let me ask
you something: would you show net art in your gallery?
DK: But that's just what we were talking
about -- when was that?
MA:
-- yesterday --
DK:
-- right! yesterday, we were just talking about how net art doesn't need a
gallery, and I accepted that as true -- but even the conceptualists were on to
that shit -- I mean Seth Seigelaub was talking about this kind of "we
don't need the galleries" crap back in the sixties!
MA: Crap?
DK:
I mean, it's old. Here, look at the book [takes the book "Recording
Conceptual Art" out of MA's hands and opens it up to a bookmarked page and
begins to read]: "A gallery becomes a superfluity. It's superfluous. It
becomes unnecessary." I mean how many different ways can you say it!
MA:
[taking book back into his own hands] OK, but that was the dealer, Seigelaub,
talking. Let's go to the artists. Robert Morris had another take on it all. He
says -- wait, it's right here -- she [Norvell] asks him "How do you see
this changing the whole structure of the art community? Of galleries and
museums and dealers?" --
DK:
-- right, and he says --
MA
and DK together, almost in sync, rather loud: "The galleries are all
predicated on selling objects -- physical things. Ah, if physical things don't
exist, then galleries are pretty irrelevant!" [both laugh out loud]
DK:
What are YOU looking at, Sister? [to sorority girl at Hotmail terminal who has
just "tsk-ed" their loud laughter] This part of the island is so free
of tourism -- why is she here?
MA:
Her mother lives here. Actually, her mother's cool, she's thinking of buying
some net art. Anyway, I think this book is useful because it's basically a
verbatim transcript of a series of conversations Norvell had with a number of
important conceptual artists right at the prime of their productive years. She
starts with a candid conversation she had with Dennis Oppenheim on March 29,
1969, and ends with a garbled, somewhat uninteresting dialogue with Douglas
Huebler on July 25, 1969. In between are interviews with Robert Morris, Stephen Kaltenbach,
Robert Barry, Lawrence Weiner, Sol LeWitt, Robert Smithson...
DK: A lot of Roberts. A lot of men --
only men!
MA:
Which Norvell talks about in her preface. It was a kind of Master's project
under her teacher, Morris, who was advising her on her thesis at Hunter
College. In Alexander Alberro's introduction, he explains that Morris...where
is it, oh here, "Morris explains his general philosophy or method of
working in the late 1960s to Norvell as one where 'I'd initiate the whole thing
and it goes on from there...'"
DK:
So it's basically his idea that she do this. He initiates it, i.e. networks her
into his elitist clique, and she executes it. Talk about being in the right
place at the right time. I think these conceptualists were very into control,
sometimes as dictators, sometimes as submissive puppy dogs. What a strange
bunch. And yet they were very systematic, if loosely so.
MA:
Right. LeWitt was all over it. He said "art is about making choices."
So you would, for instance, choose a system, and let it -- the system -- do the
work for you.
DK: That's like, sooo Duchamp!
MA: Cool down, Dee.
DK:
I liked that bit about pricing ones work, the part where -- who was saying
that?
MA:
I think it was Weiner...hold on --
DK:
Oh right, Weiner, she asks him how he prices a work that he's ready to sell,
one of his idea-action events or language pieces, and he was saying that he
would just arbitrarily figure out a median price based off what paintings cost
and what people
could afford.
MA: Well, it's that latter part that I
have a problem with.
DK: Why?
MA:
Undermining the value of your own work. I mean, should I sell Alt-X for a
measly quarter of a million bucks because that's what someone can afford? Too
many artists do that nowadays. Especially net artists. But that's my soapbox
this month -- so don't get me started!
DK: Maybe you can change it.
MA: What?
DK: The perception.
MA: Maybe. Do you know of any
adventurous collectors here in Hawaii?
DK: Oh, baby!
MA:
Did you notice that both Joseph Kosuth and Carl Andre refused to give
permission to Norvell to publish the verbatim transcripts of the conversations
she had with them.
DK:
Ridiculous. Too much control. They would have never survived an environment like
Nettime, or Rhizome.
MA: Talk about recording conceptual art!
DK: Is the mike on?
MA: Dee Kine -- you're a legend.
DK:
We're all legends. You know Huelsenbeck, in his Berlin Dada Manifesto, at one
point said [opening her copy of Hans Richter's "Dada: Art and
Anti-Art"] "Dada is a state of mind that can be revealed in any
conversation whatsoever...the Dada Club consequently has members all over the
world, in Honolulu as well as New Orleans and Meseritz."
MA:
I had no idea he said that -- and I've read the damn thing many times.
Honolulu?
DK:
It's right here, in black and white [points to her copy of Richter's
testimonial]. Come on Amerika, let's go to the beach. I brought some tofurkey
sandwiches.